Welcome Guest. Please Login or Register. Jul 4, 2009, 12:07pm
PLOT
While Sora and his friends returned to Destiny Islands, the organization of high-Nobodies he eliminated on his journeys rose from death by unexplainable causes. Continuing to be half whole and heartless, the Nobodies rebuilt Organization XIII, making the group more powerful than before.
However, not all was the same. A wavering trust to those that had betrayed the Organization before during the age of Castle Oblivion, including the Flurry of Dancing Flames. Tension seemed to always be in the atmosphere, and new enemies arouse for past events – but the forced peace was quickly shattered…
Driven by jealousy for his power, an unknown member murdered Xemnas in cold blood. With the death of their Superior, the Nobodies blamed and pointed fingers at one another, and the question of who would be the next leader was aroused. Trust was shattered altogether, and slowly, different sides began to come forth, one against the other.
Before Xemnas died, however, he proposed the idea of apprenticeships to make the Organization grow to its fullest – young, new Nobodies that they could train to be members. Each member is responsible for their own assigned apprentice - to make them powerful enough to survive.
And even most recently, research on the existence of Nobodies has increased - and has shown, after the death of Superior, the lies he weaved. The 'fluke' of fake emotions that each Nobody showed were no fakes - they were true, real emotions. And only now are they all trying to believe it's true.
Shall you brave the life of an Organization XIII member, and take sides against your comrades, or as an apprentice, maneuvering through a building war while learning to become a member yourself? You must choose your destiny to survive.
STAFF
QUICK LINKS
MEMBER
OF THE
MONTH
NONE YET!
RADIO
CBOX
AFFILIATES
THE WORD-COUNT MINIMUM IS 300 WORDS!
THERE ARE NO MORE APPRENTICE SPOTS AVAILABLE.
PLEASE APPLY TO BE A CANON OR MAKE A NON-ORGANIZATION NOBODY.
CANONS AVAILABLE:
Lexaeus & Xaldin.
If you have an open thread or are looking for a thread to
post in, please check out the 'Open Threads' post in the
Announcements board!
Don't forget to check out the new bulletin board in the lounge.
Go on some missions to earn points!
Character applications should be posted here, where they will be carefully judged by the staff. The application template can be found inside; the Canons list can be found in here as well.
Like all the other parts of The World That Never Was, the sky is dark with night forever. This is the center of the city, and a few metal benches are lying around. The streets looked bricked or cobbled; it's hard to see with the little light there is.
This is one of the more main streets of this dark world. It barely has any light, and it leads up to an over-look of the world itself. From here, you can see the whole city, and even the Organization's Headquarters.
The alley isn't called the "Alley of Darkness" for nothing. Separating from the street, this narrow alley leads to a back, seemingly-enclosed room, littered with empty boxes and such.
Take a turn off the road leading to the overlook, and you'll find yourself facing a brick wall. Press a certain brick that stands out, and this wall will "evaporate", and you'll find yourself in a secret room that can vary in what you want it to be used for.
In other words, right outside the entrance to Organization XIII's headquarters. Like its name, it overlooks the darknened, twilight-ish town of The World That Never Was.
Go up the glass-like steps, and you'll find yourself in the middle of the headquarters. With an extremely tall ceiling, above it has an overlook of the bottom, which is flat and looks like an empty living room.
The training room is quite enormous, fit to occupy a lot of people. Red and white targets, beat up looking things, line the wall on one side; on the opposite to them lay cloth dummies. Apprentices and mentors are often seen here, working on their skills.
The Crystal Library is one of the many rooms of the headquarters. It's theme, like the title says, are crystals. The tables are see-through, but the real wonder of the room is the amount of books. Rows and rows are stacked up on the shelves, and many contain "interesting" information.
Clad in subdued tones of white and light blue, thirteen enormous throne-like chairs are placed in a jagged, circular order. Discussions and meetings are held here, as you can imagine.
The jail cell is gated with silver bars, the gate locked shut and only openable if you have the key. It's quite plain for the victim, only having a cement floor and what not.
Like Castle Oblivion, deep below the headquarters lies the basements. Some floors are used for storage, others for experimentation, and others for scheming.
Castle Oblivion – a towering fortress that once served as the Organization’s second base. After the events leading to the deaths of half the members, it lays deserted, haunted by memories. Do NOT travel here alone. Memories of the members that were slayed here still haunt the place as data, and guard the Castle against intruders.
A world where the sky is always some shade of orange. Famous for its giant clock tower and sea-salt icecream. There's even an old abandoned mansion here that some claim is haunted.
Andalasia is a very happy place with very happy people, mostly. It's ruled over by the newly-crowned King Edward, and is exactly like a fairy-tale. Arlene was born here, so we all know how happy this place is. And there's talking animals.
Radiant Garden (also Hollow Bastion) is centrally a fairly large town, containing a marketplace and is fairly.. normal, save for the enormous castle in the center.
Here you can chat about anything you want. If you're new, introduce yourself here! The 'Games' and 'Graphics' boards can be found here, too. Also, if you know you'll be gone for awhile, please post in the 'Absence' board.
If you would like to affiliate with Organization XIII, please post in here. Remember to read the rules - Our banner must be on your site before we add yours to this one.